About JordyJS

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So far JordyJS has created 7 blog entries.

DevLog #7 – Enemy Design

Hello there! Hope everyone had a lovely holiday season... and Thanksgiving... and Halloween... Oh man it's been a while hasn't it? It's time for another Dev Log! I'm gonna change things up a bit and start doing more focused posts rather than a mishmash of a bunch of different stuff. This likely means that each post will be a bit shorter, but they should come out more frequently. Anyways, let's get to it! [...]

2019-12-31T00:44:26+00:00December 31st, 2019|

DevLog #6 – Combat Breakdown

Hey there! I've gotten a whole bunch of new followers since I started showing off gameplay, so I wanted to handle this update a little differently. I asked on Twitter if you had any questions in regards to Arbiter's combat/animations, and the response was overwhelming! I don't know if I'll be able to cover everything here, but I'll do my best. I also made a short FAQ page recently, so if I skip your [...]

2019-07-08T16:01:29+00:00July 8th, 2019|

DevLog #5 – Ashe Animations, More Enemies

Hey everyone! Real short update this time around, but I'm planning to devote the rest of the year to implementing/iterating/revising pretty much all gameplay systems into the game, so I wanted to quickly recap the past couple months before you never hear from me again! That was a joke. (Maybe) Ashe Animations tl;dr I spent all of March finishing pretty much all of Ashe's gameplay animations. I'm sure some more will pop [...]

2019-05-01T19:28:33+00:00May 1st, 2019|

DevLog #4 – Ashe Redesign, Future Plans

Heyo! I recently hit something of a milestone so I figured it was a good time for another Arbiter update! This will be a shorter update focusing on Ashe's redesign and my plans/schedule for this year. Ashe's Redesign I spent the past couple months working on a full redesign for Ashe. For those that don't know, Ashe is Arbiter's main character and while I've received a lot of incredible concept art this [...]

2022-03-19T17:45:36+00:00February 25th, 2019|

DevLog #3 – Environments, Concept Art, and Music

Ahoy! It's been a few months so I figured it was time for another devlog! Rather than focusing on one specific topic like the previous posts, I'll be covering a wider variety of stuff like some level design, music composition, and concept art for Arbiter. Environments First up is environmental art. While I don't mind level design so much, environmental art on the other hand is probably one of my weakest skills. [...]

2019-02-24T21:51:56+00:00September 22nd, 2018|

DevLog #2 – Enemy Animations

Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating all ~17 core enemies for the game. That many enemies requires a lot of animation, so I'm also gonna talk about the steps I took to substantially lessen that workload. Arbiter's a pretty short game, so I want to be [...]

2019-12-30T16:46:10+00:00July 10th, 2018|

DevLog #1 – The Enemies of Arbiter

Hey there! For the past few months I've been designing and modeling all the enemies for Arbiter! Since the game is focused on combat, I wanted to get the enemy designs finished nice and early so I could get them in-game as soon as possible. This post will cover all the enemies I've finished, save for special enemies and bosses which I won't be showing. I'll also be commissioning some artists for additional, more [...]

2019-12-30T16:46:22+00:00March 18th, 2018|
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