About JordyJS

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So far JordyJS has created 4 blog entries.

DevLog #4 – Ashe Redesign, Future Plans

Heyo! I recently hit something of a milestone so I figured it was a good time for another Arbiter update! This will be a shorter update focusing on Ashe's redesign and my plans/schedule for this year. Ashe's Redesign I spent the past couple months working on a full redesign for Ashe. For those that don't know, Ashe is Arbiter's main character and while I've received a lot of incredible concept art this [...]

2019-02-25T00:48:39+00:00February 25th, 2019|

DevLog #3 – Environments, Concept Art, and Music

Ahoy! It's been a few months so I figured it was time for another devlog! Rather than focusing on one specific topic like the previous posts, I'll be covering a wider variety of stuff like some level design, music composition, and concept art for Arbiter. Environments First up is environmental art. While I don't mind level design so much, environmental art on the other hand is probably one of my weakest skills. [...]

2019-02-24T21:51:56+00:00September 22nd, 2018|

DevLog #2 – Enemy Animations – July 2018

Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating all ~17 core enemies for the game. That many enemies requires a lot of animation, so I'm also gonna talk about the steps I took to substantially lessen that workload. Arbiter's a pretty short game, so I want to be [...]

2018-07-10T16:53:23+00:00July 10th, 2018|

DevLog #1 – The Enemies of Arbiter – March 2018

Hey there! For the past few months I've been designing and modeling all the enemies for Arbiter! Since the game is focused on combat, I wanted to get the enemy designs finished nice and early so I could get them in-game as soon as possible. This post will cover all the enemies I've finished, save for special enemies and bosses which I won't be showing. I'll also be commissioning some artists for additional, more [...]

2018-03-18T20:21:57+00:00March 18th, 2018|