DevLog #2 – Enemy Animations
Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating all ~17 core enemies for the game. That many enemies requires a lot of animation, so I'm also gonna talk about the steps I took to substantially lessen that workload. Arbiter's a pretty short game, so I want to be [...]