Arbiter is a story-focused action game about using light and dark powers to seal the demonic spirits that threaten humanity. You play as Ashe, a young new Arbiter who’s hunting these spirits while searching for the one who defeated his predecessor.
The game is inspired by Kingdom Hearts II, Devil May Cry, Zelda, and Ikaruga (with just a pinch of Souls). Combat is intended to be fun, stylish, and intuitive while also having lots of depth and build variety. You can combo, transform, and equip tons of different abilities to suit your playstyle.
There’s an older demo you can check out here, but it’s quite outdated and I’d say no longer represents my vision for the game. I’m hoping to release a new demo in the coming year or so, but no promises!
I keep myself on a pretty tight schedule and working on demos tend to take away from that, so it’s not a huge priority for me right now. The most important thing for me is finishing the game, so I’m hoping that as I continue to work on Arbiter over the next couple years I’ll be able to create a proper “vertical slice” to use as the new demo.
It’s probably at least two years out (2021+).
Steam/Windows for sure, and hopefully Mac/Linux/PS4/Switch afterwards.
Just me (Jordan Scott) and my army of concept artists!
I’m a self-taught indie dev whose been making fan-games for years now. My last game RWBY: Grimm Eclipse was picked up by Rooster Teeth as an official title, so after wrapping on that I decided to pursue my own career. I’m more or less a generalist that focuses on animation.
I mostly use Unity, 3DS Max, Photoshop and Zbrush. Aside from those I use stuff like Visual Studio, Paint Tool Sai, CrazyBump, XNormal, FL Studio 12, and… Microsoft Word I guess.
Most of the future stuff I’ll need for Arbiter will be illustration/promotional work, so I’ll likely be reaching out to more artists once I start actively marketing the game (closer to release). If you’re interested in doing any key art when the time comes, feel free to hit me up:
I’ll eventually need VAs for cutscenes and such, but I won’t be holding auditions until much later. That said I’m always willing to listen to new demo reels!
Feel free to email or message me your reel whenever, but please make sure you have a professional setup (good quality microphone) before sending. All voice reels can be sent to email@example.com.
I really love making music so I’m currently composing the soundtrack myself!
Yes! If you make sound effects for a living, please shoot me an email. I’m looking for folks who can make high quality sci-fi/anime/creature sounds at a reasonable price. I’ll need lots of energy, electric, and sword based stuff, along with traditional foley and impact sounds. I likely won’t be hiring anytime soon, but it’ll be good to see what people have to offer ahead of time.
If you’d like to create a free sound test in place of a demo reel, please overlay it on top of this video. Arbiter has very fast paced combat, so if you can get that video to sound good, you’re golden. All reels/sound tests can be sent to firstname.lastname@example.org.
Please note that I am not currently looking for any composers at this time. Thank you!
Absolutely! Feel free to show off anything you’d like and/or talk about the game as much as you want. I’d appreciate a link back to my Twitter if you wouldn’t mind, but it’s not required or anything. Thank you so much for helping promote the game!
If you need any additional promotional materials, check out the Press Kit (I’ll be updating this soon)!
Arbiter has a Patreon! This is basically a monthly pledge you can make to support the game’s development and help me cover things like software licenses and living expenses. You can donate as much or as little as you want and cancel at your leisure. There’s also direct PayPal donations for those who don’t want to pay monthly.
I don’t rely on these payments to live or anything, but it would certainly make my life a whole lot easier and I’d really appreciate it! Either way, thank you for your support!
For more information, feel free to check out the donations page.