Arbiter is a story-focused action game about using light and dark powers to seal the demonic spirits that threaten humanity. You play as Ashe, a young new Arbiter who’s hunting these spirits while searching for the one who defeated his predecessor.
The game is inspired by Kingdom Hearts II, Devil May Cry, Zelda, and Ikaruga (with just a pinch of Souls). Combat is intended to be fun, stylish, and intuitive while also having lots of depth and build variety. You can combo, transform, and equip tons of different abilities to suit your playstyle.
It’s probably at least two years out (2021+).
Steam/Windows for sure, and hopefully Mac/Linux/PS4/Switch afterwards.
Just me (Jordan Scott) and my army of concept artists!
I’m a self-taught indie dev whose been making fan-games for years now. My last game RWBY: Grimm Eclipse was picked up by Rooster Teeth as an official title, so after wrapping on that I decided to pursue my own career. I’m more or less a generalist that focuses on animation.
I mostly use Unity, 3DS Max, Photoshop and Zbrush. Aside from those I use stuff like Visual Studio, Paint Tool Sai, CrazyBump, XNormal, FL Studio 12, and… Microsoft Word I guess.
If not for Arbiter then certainly for future projects. I love working with artists and there’s almost always something I need designed, so feel free to hit me up.
Most of the future stuff I’ll need for Arbiter will be illustration/promotional work, so I’ll likely be reaching out to more artists once I start actively promoting the game.
I’ll eventually need VAs for cutscenes and such, but I won’t be holding auditions until much later. That said I’m always willing to listen to new demo reels!
Feel free to email or message me your reel whenever, but please make sure you have a professional setup (good quality microphone) before sending.
I really love making music so I’m currently composing the soundtrack myself!
Yes! If you make sound effects for a living, please shoot me an email. I’m looking for folks who can make high quality sci-fi/anime/creature sounds at a reasonable price. I’ll need lots of energy, electric, and sword based stuff, along with traditional foley and impact sounds. I likely won’t be hiring anytime soon, but it’ll be good to see what people have to offer ahead of time.
If you’d like to create a free sound test in place of a demo reel, please overlay it on top of this video. Arbiter has very fast paced combat, so if you can get that video to sound good, you’re golden. All reels/sound tests can be sent to email@example.com.
Please note that I am not currently looking for any composers at this time. Thank you!
Absolutely! Feel free to show off anything you’d like and/or talk about the game as much as you want. I’d appreciate a link back to my Twitter if you wouldn’t mind, but it’s not required or anything. Thank you so much for helping promote the game!
If you need any additional promotional materials, check out the Press Kit (I’ll be updating this soon)!
I’m planning to open a Patreon later this year, likely around the time I release the next combat demo. This will more or less be a tip-jar with little to no rewards—it’s intended to be for the kind folks who’d like to support development (please feed me ಠ_ಠ).