DevLog #5 – Ashe Animations, More Enemies
Hey everyone! Real short update this time around, but I'm planning to devote the rest of the year to implementing/iterating/revising pretty much all gameplay systems into the game, so I wanted to quickly recap the past couple months before you never hear from me again! That was a joke. (Maybe) Ashe Animations tl;dr I spent all of March finishing pretty much all of Ashe's gameplay animations. I'm sure some more will pop [...]