DevLog #2 – Enemy Animations
Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating [...]
DevLog #1 – The Enemies of Arbiter
Hey there! For the past few months I've been designing and modeling all the enemies for Arbiter! Since the game is focused on combat, I wanted to get the enemy designs finished nice and [...]