DevLog #7 – Enemy Design
Hello there! Hope everyone had a lovely holiday season... and Thanksgiving... and Halloween... Oh man it's been a while hasn't it? It's time for another Dev Log! I'm gonna change things up a bit [...]
DevLog #6 – Combat Breakdown
Hey there! I've gotten a whole bunch of new followers since I started showing off gameplay, so I wanted to handle this update a little differently. I asked on Twitter if you had any [...]
DevLog #5 – Ashe Animations, More Enemies
Hey everyone! Real short update this time around, but I'm planning to devote the rest of the year to implementing/iterating/revising pretty much all gameplay systems into the game, so I wanted to quickly recap [...]
DevLog #4 – Ashe Redesign, Future Plans
Heyo! I recently hit something of a milestone so I figured it was a good time for another Arbiter update! This will be a shorter update focusing on Ashe's redesign and my plans/schedule for [...]
DevLog #3 – Environments, Concept Art, and Music
Ahoy! It's been a few months so I figured it was time for another devlog! Rather than focusing on one specific topic like the previous posts, I'll be covering a wider variety of stuff [...]
DevLog #2 – Enemy Animations
Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating [...]