About JordyJS

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So far JordyJS has created 8 blog entries.

Come risolvere i ritardi nei pagamenti con LeoVegas Prelievo in Sospeso? – nova perspectiva

Come risolvere i ritardi nei pagamenti con LeoVegas Prelievo in Sospeso? - nova perspectiva Table of Contents Comprendere il sistema di pagamento di LeoVegas Le cause comuni dei ritardi nei prelievi Come verificare lo stato del tuo prelievo Documentazione necessaria per il prelievo Contattare il supporto clienti di LeoVegas Metodi alternativi per risolvere il problema Prevenzione dei ritardi nei pagamenti futuri Riflessioni sui tempi di elaborazione dei pagamenti Testimonianze di altri utenti su LeoVegas La [...]

2025-06-26T20:13:00+00:00June 25th, 2025|

DevLog #7 – Enemy Design

Hello there! Hope everyone had a lovely holiday season... and Thanksgiving... and Halloween... Oh man it's been a while hasn't it? It's time for another Dev Log! I'm gonna change things up a bit and start doing more focused posts rather than a mishmash of a bunch of different stuff. This likely means that each post will be a bit shorter, but they should come out more frequently. Anyways, let's get to it! [...]

2019-12-31T00:44:26+00:00December 31st, 2019|

DevLog #6 – Combat Breakdown

Hey there! I've gotten a whole bunch of new followers since I started showing off gameplay, so I wanted to handle this update a little differently. I asked on Twitter if you had any questions in regards to Arbiter's combat/animations, and the response was overwhelming! I don't know if I'll be able to cover everything here, but I'll do my best. I also made a short FAQ page recently, so if I skip your [...]

2019-07-08T16:01:29+00:00July 8th, 2019|

DevLog #5 – Ashe Animations, More Enemies

Hey everyone! Real short update this time around, but I'm planning to devote the rest of the year to implementing/iterating/revising pretty much all gameplay systems into the game, so I wanted to quickly recap the past couple months before you never hear from me again! That was a joke. (Maybe) Ashe Animations tl;dr I spent all of March finishing pretty much all of Ashe's gameplay animations. I'm sure some more will pop [...]

2019-05-01T19:28:33+00:00May 1st, 2019|

DevLog #4 – Ashe Redesign, Future Plans

Heyo! I recently hit something of a milestone so I figured it was a good time for another Arbiter update! This will be a shorter update focusing on Ashe's redesign and my plans/schedule for this year. Ashe's Redesign I spent the past couple months working on a full redesign for Ashe. For those that don't know, Ashe is Arbiter's main character and while I've received a lot of incredible concept art this [...]

2022-03-19T17:45:36+00:00February 25th, 2019|

DevLog #3 – Environments, Concept Art, and Music

Ahoy! It's been a few months so I figured it was time for another devlog! Rather than focusing on one specific topic like the previous posts, I'll be covering a wider variety of stuff like some level design, music composition, and concept art for Arbiter. Environments First up is environmental art. While I don't mind level design so much, environmental art on the other hand is probably one of my weakest skills. [...]

2019-02-24T21:51:56+00:00September 22nd, 2018|

DevLog #2 – Enemy Animations

Hey everyone! With the last update I talked about my process for designing and modeling the enemies for Arbiter. This time around, I'll be covering my animation process and how I went about animating all ~17 core enemies for the game. That many enemies requires a lot of animation, so I'm also gonna talk about the steps I took to substantially lessen that workload. Arbiter's a pretty short game, so I want to be [...]

2019-12-30T16:46:10+00:00July 10th, 2018|

DevLog #1 – The Enemies of Arbiter

Hey there! For the past few months I've been designing and modeling all the enemies for Arbiter! Since the game is focused on combat, I wanted to get the enemy designs finished nice and early so I could get them in-game as soon as possible. This post will cover all the enemies I've finished, save for special enemies and bosses which I won't be showing. I'll also be commissioning some artists for additional, more [...]

2019-12-30T16:46:22+00:00March 18th, 2018|
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